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make AI roguing slightly harder/unroguing easier
#8
I'm curious what people think about if the laws could be changed while the law room was depowered. If someones in the room with the means to break the apc they probably have the means to change the laws. When silicons set up all those barricades or walls of glass that turrets can shoot through, it becomes one of the biggest challenges to deal with, removing the Turrets is a huge game changer in unroguing. But if i'm honest for the most part dealing with Rogue AIs feels really balanced, if you catch it early and there aren't enough cyborgs who were clever enough to destroy the robotics control console before anyone realized.

Oh one more thing there should be backups of the Robotics control motherboard somewhere, whether its the MD or RD or whoever has it, even if there was one in technical storage should give people options should borgs go rogue and did destroy one motherboard. So many people overlook the killswitch approach to dealing with rogue borgs or hesitate to do so.
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RE: make AI roguing slightly harder/unroguing easier - by Taylorstar - 12-01-2025, 12:57 PM

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