11-30-2025, 02:34 PM
to rogue AI: break in when no one is looking, grab onehuman, slot it in (you can rest under the stun turret projectiles and asiimov AI wont put them on lethal!)
to de-rogue AI: slip past the several antagonists that are running around (one of them rogued the AI after all!), break into a bolted/walled/acid/chembombed/plasmafired upload (AI is 100% watching the upload now that they're rogue), set up walls/barriers to block heavy lasers, presumably kill multiple borgs and shells as they break your action bars to deweld and unscrewdriver the rogue module(s), oh and make sure the AI doesn't depower the lawrack.....
(honorary mention: you can always nuke the lawrack and build a new one but thats kinda griefy or you use the law linker which no one knows exists and is annoying to get + doesnt fix the AI)
this is pretty obviously a big imbalance, and as a result it tends to be much easier to just kill all silicons whenever the AI gets rogued as opposed to actually fixing the lawrack which sucks bc a bunch of players are getting permakilled because a funny guy clicked the module on the lawrack in 0.5 seconds
my proposal is either:
1. laws shouldn't activate until they are welded and screwdrivered, AND you should get an alert whenever someone enters the upload
this should at the very least make it as difficult to rogue the AI as it is to unrogue it, which would make things more balanced and probably make roguing the AI more interesting
of course, this does mean that it's much harder to subvert the AI stealthily, but thats up 2 you if you think thats bad or not
2. make the AI easier to unrogue.... somehow
i dont really have good ideas for this because making it easier to unrogue makes it easier to rogue to begin with and that's kind of bad
maybe just make it so you can't welder/screwdriver non-green modules? that would balance it out at least (though its a little weird)
or make it so stun turrets hit you while lying down but idk about that one its kinda evil
to de-rogue AI: slip past the several antagonists that are running around (one of them rogued the AI after all!), break into a bolted/walled/acid/chembombed/plasmafired upload (AI is 100% watching the upload now that they're rogue), set up walls/barriers to block heavy lasers, presumably kill multiple borgs and shells as they break your action bars to deweld and unscrewdriver the rogue module(s), oh and make sure the AI doesn't depower the lawrack.....
(honorary mention: you can always nuke the lawrack and build a new one but thats kinda griefy or you use the law linker which no one knows exists and is annoying to get + doesnt fix the AI)
this is pretty obviously a big imbalance, and as a result it tends to be much easier to just kill all silicons whenever the AI gets rogued as opposed to actually fixing the lawrack which sucks bc a bunch of players are getting permakilled because a funny guy clicked the module on the lawrack in 0.5 seconds
my proposal is either:
1. laws shouldn't activate until they are welded and screwdrivered, AND you should get an alert whenever someone enters the upload
this should at the very least make it as difficult to rogue the AI as it is to unrogue it, which would make things more balanced and probably make roguing the AI more interesting
of course, this does mean that it's much harder to subvert the AI stealthily, but thats up 2 you if you think thats bad or not
2. make the AI easier to unrogue.... somehow
i dont really have good ideas for this because making it easier to unrogue makes it easier to rogue to begin with and that's kind of bad
maybe just make it so you can't welder/screwdriver non-green modules? that would balance it out at least (though its a little weird)
or make it so stun turrets hit you while lying down but idk about that one its kinda evil

Goonhub