Thread Rating:
  • 5 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[MERGED PR] Joining round as observer prevents the RP Respawn Timer from applying
#26
I'm really not a fan of this PR as an RP player who occasionally observes mid game to socialise with other players in the ghost bar or doing things outside of the game before i can relax to play it removes me from the round completely, it also removes any observers from being able to join the round too.

Knowing that if I observe a round that I wont be able to join it later makes clicking the join server button less appealing unless I have a strong drive to join midgame although I prefer to join rounds at the start. I personally think this will hurt the amount of late joiners in a round and at a time where I have seen roles like the captain and sec officers say "I'm not dealing with this today" and cryoing more and more. This PR could lead to devestating effects to the round in progress leading to some harsh downward spirals with no chance of salvaging the round or the antags RP.

There have been a number of rounds where sec and command get hammered by antags and the server pop literally halves, a number of those players start the next round by observing (removing them from ever joining). If people see the leading goon server only having half its usual pop they might be asking themselves why is it only half pop? observe and see a near empty server with nothing going and now with no way to join they themselves won't have anything to add either.

This pulls away from the pool of players who can join and is more likely to hurt server population than add any benefit. People who are undecided on whether to join or observe might not join the server at all if knowing it has the potential to shut them out of joining the round in progress but werent sure if they wanted to commit to playing that shift. If people want to know how much a low server pop hurts an environment ask Goon 1 players or Goon 2 players about how healthy their rounds are compared to when the pop rivalled that of 3 or 4.

The argument that it prevents metagaming while not without merit is something that I don't believe is a well balanced one. Ask yourselves how many times you feel that someone has metagamed you whether it was good or bad. Im willing to bet the answer to that question is not everyround. I'm willing to bet that more people join from observer than those who even get suspected of metagaming.

Only Admins can really tell us what they see from behind the curtain and if they truely believe that metagaming has gone that far out of control that this PR is needed. It will be hard to truely say how much this PR will hurt server population. I also wonder how much more work this is going to cause the admins and how much trouble this will cause players.

The server has a rule about antag fishing where players need to Ahelp if they suspect players are just joining in to see if they get an antag status one of the most obvious signs of this is round start when people have loaded up then immediately cryo. This is going to happen more with the new PR in. whether its because people got assigned a job they didn't like or wasn't ready to do that round (like sec or captain or AI). We will most likely see more of this behaviour mid round as people late join walk around the station not like the feel or energy of the round people might even look at their PDAs to see who is on the messengers and if they don't feel they've picked the right character or the right job go straight back to cryo removing them from the round.

Do we really want a server community where every round were Ahelping players because they joined walked around then cryo'd. Sure admins sound willing to talk to these frequent offenders but that might just put them off from returning and once again.. hurting server population, the trade off just doesn't seem worth it. Would we as players be willing to ostracise people because they werent sure they was ready to commit, would you report players who you've seen have good rounds because every so often they might pop in then pop out 5 minutes later(something which isnt that uncommon). Its something I'm sure the admins have already discussed at length many times before this PR was brought forward.

I think we need to dial back this PR massively, It should only disable the respawn timer if enable DNR is set. I'm sure we had that before and while it wont stop metagaming it could at least curtail it slightly without doing any real harm to players who might legitamately be wanting to join later. I also think locking certain jobs like Command and Sec to being only blind joins (no observer/respawn join) would be a more sensible addition.
Reply


Messages In This Thread
RE: [PR] Joining round as observer prevents the RP Respawn Timer from applying - by Taylorstar - 11-30-2025, 01:18 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)