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60min auto-shuttle on classic server discussion
#10
As i've stated on the other thread, I do kinda regret supporting the 60 minute shifts, honestly giving players more ways to rejoin the round when they die (classic respawns?!?!? eh thats probably a horrible idea) would be better than lowering the shift time, as the data shows it seems there was no real change to the amount of players with shorter shifts, so maybe a different approach could work?
Since the main point it seems is dying early in a long round will cause pop to drop as no ways to rejoin (yeah that makes sense, and i fully agree), more ways for dead folk to get back in the round would be more interesting.
I've always arguemented the game, both classic and RP, needs more antags in general and midrolls, now one could argue "yeah but its super low pop, wouldn't extra antags cause the round to go really bad?" but i've seen many times when antags decides to fight each other and what not, or just overall leading the round in a more interesting and fun way that otherwise wouldn't happen without those midrolls.

Also, more midrolls would ensure more chaos, thus making the round not drag out as long, and thus make the dead people stay dead for a shorter amount of time, in a more natural way than an auto shuttle at the 60 minutes mark.
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RE: 60min auto-shuttle on classic server discussion - by Angel - 11-29-2025, 01:18 PM

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