11-28-2025, 08:17 PM
(11-28-2025, 12:36 PM)crunchwarp Wrote: Hi, I’ve played a good amount of low pop rounds lately. I think it’s overall a good change. When classic rounds were consistently going to 90+ minutes a few months ago it was just too much. An hour should be the standard length of time
I do think maybe people could try for recall votes more often if they wanted to. I know there are some classic players who like TEG-maxing, and apparently that setup can take 2+ hours. So it’s possible this change has messed with them a little
But the 90 minute rounds all the time were just too much. When minute 45 rolled around and nothing had happened and the round was only half over, I would always feel like I wanted to cryo.
I do think no matter what you do there will be some rounds that will feel too short and some that will feel too long. But, as a default, I think this is better more often than 90 was
I still strongly stick with the belief that making long rounds more interesting should be the direction the devs went in, rather than ruining it for people who want to work on things that take long rounds. Increasing midrolls is one of them, already brought up in the discussion that took place before this thread.
I'm not the guy who kept dragging on rounds for a TEG that didn't make any power until minute 120 but I still used to favor making high end engine setups, that's nearly completely impossible nowadays.
On Neon, especially. I went through hell trying to do that and I only got 10MW max. Terrible map for engines

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