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[MERGED PR] Joining round as observer prevents the RP Respawn Timer from applying
#8
I believe I am overall in favor of this, as several of my worries (Ghost drones, artifact clones) were discussed and ghost drones were allowed in, same as critters. It would be nice to see artifact clones pulling from a larger pool too. The only "downside" I can think of is me feeling too tired to play a round, deciding to observe, and going "holy shit this looks like fun why didn't I join" and kicking myself for it.

I trust that the admins know what they are saying when they say things like "I've seen pervasive and extensive meta gaming and friendship RP going on still", and if we can change that with this then all the better. While probably nowhere near as horrid as the Goon Server 2 Incident, such things should be dealt with quickly before it gets worse.

I know this type of data probably doesn't exist but I am very curious about the percentages of people who observe and join in later versus don't join in at all, and how often people take advantage of the 10 minute respawn timer on RP servers. Are people actually respawning more often than not when they die, or are they exiting the client and going to make a sandwich? Basically I am wondering if respawning/observing are actually serving a useful and used function in game right now, and if they are not then finding a way to change that so it better suits how people want to play.

I wouldn't mind if the afterlife bar got a revamp to be observer-only, with maybe more QOL features added as a result of not being able to respawn. I would love to place bets on who is gonna die next or if the antags will complete their objectives, etc.
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RE: [PR] Joining round as observer sets DNR and prevents respawns - by Nerkson - 11-28-2025, 07:12 PM

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