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[MERGED PR] Joining round as observer prevents the RP Respawn Timer from applying
#7
To be clear, this is my opinion and not that of the teams.

I brought about this discussion among the team because I am tired of seeing how normalised metagaming is on the RP servers. I have on multiple occasions (before I came back to active dev and now when I am active again) seen people flat out stating in deadchat or among their friends in LOOC that they intend to spawn in as X role because they see someone else playing or they see a specific antagonist after starting the round in observe mode. This is not cool, it's the opposite of what SS13 is supposed to be, RP or not, and it's doubly not fair to the antagonists that have a group of people spawn in as Sec because they have metagamed knowledge as an example that I've witnessed myself occur multiple times.

Now you might say "well punish those who are doing it then", however this behaviour is *common and accepted* at this point, and mechanics preventing this kind of gaming the round are needed because it's simply to the point where it's a little ridiculous. If you choose to observe, you are choosing to watch the round, not abusing the ability to see everything dictating how and when you decide to interact with the round. This should have no impact on those who choose to play the round, either from the start or by latejoining, it's specifically changing how "I choose to observe" behaves and bringing it more in line with the way it was originally meant to be.
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RE: [PR] Joining round as observer sets DNR and prevents respawns - by virvatuli - 11-28-2025, 06:57 PM

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