11-26-2025, 10:49 PM
So argument #1 is "people will still call the shuttle out of habit 60 minutes into the round"
And argument #2 is "if you die, you have to wait 90 minutes until the round ends, because nobody will call the shuttle if there's fatalities"
That seems contradictory.
I should also mention there's also hardly 10 players during some points of the day. The less players, the less demand there is for a shuttle, rounds are usually way slower because once you get below 10 players a lot of the time people won't kill, or there's just not an antagonist.
On the other hand when there ARE a lot of players, there's plenty of opportunity for those players to call the shuttle when they need it.
So on either side, it's redundant. If it was added, to stop people from leaving the server out of boredom, why are there even less average players than before? As a regular player, why is it less fun for me to play the game?
I'm curious, actually. From a firsthand experience, is there anybody who likes this change? As in, from people who have played classic in the past few days, and not just during the high playercount hours. It's excruciating when you wanna kill some time but there's less than 3 people online.
And argument #2 is "if you die, you have to wait 90 minutes until the round ends, because nobody will call the shuttle if there's fatalities"
That seems contradictory.
I should also mention there's also hardly 10 players during some points of the day. The less players, the less demand there is for a shuttle, rounds are usually way slower because once you get below 10 players a lot of the time people won't kill, or there's just not an antagonist.
On the other hand when there ARE a lot of players, there's plenty of opportunity for those players to call the shuttle when they need it.
So on either side, it's redundant. If it was added, to stop people from leaving the server out of boredom, why are there even less average players than before? As a regular player, why is it less fun for me to play the game?
I'm curious, actually. From a firsthand experience, is there anybody who likes this change? As in, from people who have played classic in the past few days, and not just during the high playercount hours. It's excruciating when you wanna kill some time but there's less than 3 people online.

Goonhub