Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
60min auto-shuttle on classic server discussion
#4
My initial thoughts here went as follows.

This is classic, you can get killed by an antagonist at any time, with no escalation. There's no way back into the round.

This is good, the classic experience demands the paranoia and stakes this drives.

Let's say you die 10 minutes in. There's 10 people on board and you're one of them. The traitor's objective was to kill you and then escape alive, so they play it safe (the classic playstyle from my youth; do your objectives and try to get away with them!)

Nobody else perceives any issue demanding the shuttle call. You now have 90 minutes to wait (80 + 10 minute transit) to wait before your next round. You might as well log off and come back later, right?

There are now 9 people in the server. Less people now want to join, because there's less people on the server. Let's say the traitor kills a second person at minute 20. That person has 80 minutes to wait until the next round.

Mysterious happenings!

I just felt like faster paced rounds lend themselves better to the murder and be murdered classic traitor mindset than the 90 minute ones
Reply


Messages In This Thread
RE: 60min auto-shuttle on classic server discussion - by UrsulaMejor - 11-26-2025, 01:44 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)