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Ideas for New Wizard Abilities
#3
(11-11-2025, 05:45 PM)jan.antilles Wrote: I love the idea of Swap. Some of the others are way too unreliable, imo.

On the other hand, I want the random ones primarily for a gambling wizard loadout. Let god's d20 do the decision making of how dangerous you areĀ 

The non-random ones seem cool me as well, empowered grab has me thinking of a bunch of corny one-liners you could do, but it seems like a powerful situational combat tool. Swap seems like a good mix of escape tool/situational combat depending on when used. Last stand is very op, so the gib as its huge tradeoff makes sense, probably should be affected by tranqs/haloperidol like normal stims too.

My personal idea:

BE'S H'ATTAQ: Gives nearby players in the general area the bee swarm gene effect for 10-20 seconds (too lazy to research how bad that amount of histamine would be). If it's casted while someone is right next to the wizard it has a 75% chance for the bee chem effect and 25% chance for the intropbeedil effect, both spawn a bee that's only loyal to the wizard once it's cycled.
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Messages In This Thread
Ideas for New Wizard Abilities - by Snowy :D - 11-11-2025, 01:06 PM
RE: Ideas for New Wizard Abilities - by SalmonidJester - 11-12-2025, 02:10 AM
RE: Ideas for New Wizard Abilities - by Snowy :D - 11-14-2025, 11:43 AM
RE: Ideas for New Wizard Abilities - by Kotlol - 11-12-2025, 10:45 AM

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