11-10-2025, 12:46 AM
(This post was last modified: 11-10-2025, 12:54 AM by Lord_earthfire. Edited 5 times in total.)
(11-09-2025, 05:03 AM)Kotlol Wrote: You all are trying to do work arounds to fix a problem of a singular item.
MORE HEALTH:
Now everyone requires to use Fire Nades to kill it since it's the only one that can do enough damage.
You aren't fixing the fire nade problem. You made every other option WORST.
Fire Reistance:
Better but now you nerfed flame throwers on the core too. Wich cause some confusion going: Why is the core fire resistance but the rest not? Why is beating it up better then flaming it? Anyway....
I think the fire nade in this case needs a rework or the core SPECIFICALLY needs to gain a different mechanic to be able to not be 1 shotted.
Simple as that.
Funnily enough, you do the same.
The problem is blob being ancient and interfacing with mechanics like atmos and chemicals poorly. Don't get me started on the whole blob-spefic behaviour of items to make them blob-breakable.
I think blob needs a rework/refactor. A new round of flamethrower/fire nerfs just dances around the issues of blob.

Goonhub