11-09-2025, 01:22 AM
(This post was last modified: 11-09-2025, 03:38 AM by Egregorious. Edited 4 times in total.)
(11-08-2025, 06:42 PM)Vulwin_Gilran Wrote: Pretty sure this is due to how chemfires, such as made by grenades and flamers, used to not actually properly interact with atmos. So fires were not effectively heating the air which they were MEANT to do. I am pretty sure there was even balancing added to decrease the damage hot air does, but clearly it needs more balancing then if these issues are still present. (in short, bug got fixed but things were balanced based off of the system with the bug, so its currently not balanced anymore with bug fixed)
Yeah, chemfires used to only tick their heat at most once on any given tile throughout their life because they were a bit bugged. That was fixed so that they tick their intended number of times, which is 3-4 for generic flashfires. As such the fire damage may have tripled prior to being scaled back, and potentially more than that because each tick compounds the heat and the heat increases the damage.
I don't know the blob's mechanics much, but it sounds like it could just be given some decent baseline heat resistance perhaps?

Goonhub