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RP antag critters
#6
I've seen fire elementals in action, I think they'd be too much for RP without making a super nerfed version. Even so, I think my main issue with seeing them on RP is the plasmafires. Spiders possibly? As for plague rats that's something I was considering. I'd either spawn them in small groups compared to pop size or do as Angel said and make a nerfed version. Maybe instead of focusing on eating until you're max size, you can only get to medium size BUT you regain the ability to spawn in more plague rats. For consistency's sake though I'd probably go with the former idea, likely with only spawning 2 unless you get to a pretty high pop.

I do see one issue with things like plague rats and ling critters, these things WILL add confusion to the round and possibly send sec on a wild goose chase with no goose. I don't think I'd know if this would be good or bad without more input from roleplayers, especially sec.

Been thinking about artifact critters some more. I think these would be fun on classic still if not on RP.

All artifact critters get the base kit of a forcefield wand ability, being able to crawl under doors/tables and one unique ability based on their artifact theme. Always spawn at least two and aim to not spawn duplicate themes.

Silicon:
- Eat items to poop out a variety of things from emagged bots to single mininukies, kinda like drone artifacts.

Wizard:
- RNG spell based on WATT LEHFUQUE with mostly different results pulled from large artifact effects. Could just be the wizard spell to avoid bloat.

Precursor:
- Two ideas. Either give than a random ability pulled from a whitelist of all critter abilities, or give them a more powerful version of the charge up energy orb arm artifacts. In the latter case, make a new arm artifact to go with it.

Eldritch:
- A drop down list of minor scary effects, essentially wraith's spook. Could also just be random like wizard's, could also just be the spook ability drop down to avoid bloat.

Martian:
- Soak up fluids and duplicate them. They'd passively sponge up anything they stand on and get an ability to lock on to the last chem soaked up, then another to start a flood. Balance flooding with either a hefty cooldown or the need to stay still while you do it, or both. This. Might be too close to pissing.

Lattice:
- If a lattice artifact critter spawns, the next event will be a rad storm (If even doable.) They can apply a list of unique faults to artifacts with their ability, but they always drop an antidote, likely a handheld lattice artifact. They... COULD touch artifacts to turn them on/off, but that might be a step too far. They'll be able to carry tools to do that anyway.
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Messages In This Thread
RP antag critters - by CalliopeSoups - 10-30-2025, 10:45 AM
RE: RP antag critters - by Snowy :D - 10-30-2025, 05:03 PM
RE: RP antag critters - by CalliopeSoups - 11-02-2025, 08:34 AM
RE: RP antag critters - by Angel - 11-02-2025, 02:22 PM
RE: RP antag critters - by Asterion0 - 11-02-2025, 03:45 PM
RE: RP antag critters - by CalliopeSoups - 11-03-2025, 02:39 PM
RE: RP antag critters - by Angel - 11-05-2025, 11:20 PM
RE: RP antag critters - by CalliopeSoups - 11-04-2025, 12:36 PM
RE: RP antag critters - by RSOD - 11-04-2025, 03:19 PM
RE: RP antag critters - by BioFrequency - 11-14-2025, 04:55 PM
RE: RP antag critters - by Vulwin_Gilran - 11-14-2025, 10:28 PM
RE: RP antag critters - by Asterion0 - 11-15-2025, 03:37 PM
RE: RP antag critters - by Kotlol - 11-16-2025, 05:26 AM
RE: RP antag critters - by Silent Majority - 11-16-2025, 10:46 AM

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