11-01-2025, 10:29 PM
(This post was last modified: 11-01-2025, 10:33 PM by Taylorstar. Edited 1 time in total.)
I think lethals are fine and that theres a few things extra that need to be considered about lethals.
Firstly the more damaged you are, the slower you move, to lump a stamina penalty on that too would be too much. not only that but some cases you get an additional reduced movement debuff for a few seconds though I usually see this from getting hit in melee.
Secondly organ damage is a thing, people might survive getting hit by a SPES 12 or AI lethal turrets with enough time to patch themselves up and heal, but quite often some of your internals are also dead, lose a lung and your stamina regen takes a big hit.
I'm a big fan of play/counter play, action and reaction mentality when it comes to games, I think if someone opens fire on you, there needs to be a good chance for you to run away/escape as a viable strategy, a hit to stamina might mean instead of making it to the next department to call for help you barely make it out the door and that could be also make lethals too powerful to play against.
I do think the organ damage side of things could do with a bit more tweaking to make robotics a more in demand department but im not sure how it stacks up with the vulnerable organ trait, someone with a better understanding of the inner workings of damage and lethal weapons might have a better picture and knowledge to work from.
Firstly the more damaged you are, the slower you move, to lump a stamina penalty on that too would be too much. not only that but some cases you get an additional reduced movement debuff for a few seconds though I usually see this from getting hit in melee.
Secondly organ damage is a thing, people might survive getting hit by a SPES 12 or AI lethal turrets with enough time to patch themselves up and heal, but quite often some of your internals are also dead, lose a lung and your stamina regen takes a big hit.
I'm a big fan of play/counter play, action and reaction mentality when it comes to games, I think if someone opens fire on you, there needs to be a good chance for you to run away/escape as a viable strategy, a hit to stamina might mean instead of making it to the next department to call for help you barely make it out the door and that could be also make lethals too powerful to play against.
I do think the organ damage side of things could do with a bit more tweaking to make robotics a more in demand department but im not sure how it stacks up with the vulnerable organ trait, someone with a better understanding of the inner workings of damage and lethal weapons might have a better picture and knowledge to work from.

Goonhub