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Make artbombs scarier
#19
(10-27-2025, 11:47 AM)MrLilRobot Wrote: I'm really not sure about this idea with the listed example especially bc how new players to sci may be put off playing it bc if an event like an artbomb teleporting and destroying a section of the station and not being able to do anything about it. Artlab can already be unforgiving to new players and this could really put them off trying it in the future imo.

I also feel it could open up opportunities for self-antagging and these taking away from antags in a round. I think it was mentioned but it can also open up to rounds being ruined not just for departments but for antags if they are unlucky enough.

I do like the idea of artifacts like bombs being more deadly but maybe in other ways like them seeping radiation like the nuclear engine, making the person's vision deteriorate, maybe corroding the floor as you drag it idk, emitting a wave that launches you back or break windows/lights like the vamp ability.
I do agree with your first point about communicating the defusal methods to players. Chat messages can be missed quite easily, so maybe there should be multiple every few seconds? The silicons could have "A panel on the artifact bursts open, revealing wires underneath" as a first message and something along the lines of of "The Artifact's wires buzz and spark" every few seconds. This would communicate the need for wire cutting/pulsing even to players who missed the first message. I'm sure we can implement a similar approach for the others.

Secondly, self-antagging can be done with pretty much anything AND is for the admins to handle, so the simple possibility for it to happen shouldn't determine whether this gets added or not. As for the round/department destroying, I do agree that especially on lowpop, where there might not be someone with access to a given area. Perhaps there could be a whitelist of safe/public areas such as the gym or cafeteria.

Regarding the round-ruining potential, I think it's a risk worth taking. Super-powerful ones are rare anyway, and artbonbs in general are already balanced. If a change like this were to be PR'd, i'd be for a long testmerge period to see how those spawn odds might need tweaking.
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Messages In This Thread
Make artbombs scarier - by Glamurio - 10-24-2025, 02:24 PM
RE: Make artbombs scarier - by SalmonidJester - 10-25-2025, 12:00 AM
RE: Make artbombs scarier - by Taylorstar - 10-25-2025, 02:26 AM
RE: Make artbombs scarier - by Chasu - 10-25-2025, 02:46 AM
RE: Make artbombs scarier - by Agent reburG - 10-25-2025, 02:56 AM
RE: Make artbombs scarier - by Glamurio - 10-25-2025, 05:40 AM
RE: Make artbombs scarier - by Taylorstar - 10-25-2025, 05:02 AM
RE: Make artbombs scarier - by RSOD - 10-25-2025, 06:49 AM
RE: Make artbombs scarier - by LorrMaster - 10-25-2025, 12:08 PM
RE: Make artbombs scarier - by Kotlol - 10-26-2025, 06:14 AM
RE: Make artbombs scarier - by Mouse - 10-26-2025, 12:21 PM
RE: Make artbombs scarier - by Glamurio - 10-27-2025, 04:17 AM
RE: Make artbombs scarier - by Lord_earthfire - 10-26-2025, 09:55 PM
RE: Make artbombs scarier - by Kotlol - 10-27-2025, 03:44 AM
RE: Make artbombs scarier - by Violetsaber - 10-27-2025, 09:44 AM
RE: Make artbombs scarier - by MrLilRobot - 10-27-2025, 11:47 AM
RE: Make artbombs scarier - by Chasu - Yesterday, 12:32 AM
RE: Make artbombs scarier - by Emimiyu - Yesterday, 02:27 AM
RE: Make artbombs scarier - by Kotlol - Yesterday, 11:10 AM
RE: Make artbombs scarier - by Emimiyu - Yesterday, 01:43 PM
RE: Make artbombs scarier - by Glamurio - Today, 02:24 AM
RE: Make artbombs scarier - by RSOD - Yesterday, 03:36 PM
RE: Make artbombs scarier - by Kotlol - Today, 02:21 AM

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