10-27-2025, 11:47 AM
I'm really not sure about this idea with the listed example especially bc how new players to sci may be put off playing it bc if an event like an artbomb teleporting and destroying a section of the station and not being able to do anything about it. Artlab can already be unforgiving to new players and this could really put them off trying it in the future imo.
I also feel it could open up opportunities for self-antagging and these taking away from antags in a round. I think it was mentioned but it can also open up to rounds being ruined not just for departments but for antags if they are unlucky enough.
I do like the idea of artifacts like bombs being more deadly but maybe in other ways like them seeping radiation like the nuclear engine, making the person's vision deteriorate, maybe corroding the floor as you drag it idk, emitting a wave that launches you back or break windows/lights like the vamp ability.
I also feel it could open up opportunities for self-antagging and these taking away from antags in a round. I think it was mentioned but it can also open up to rounds being ruined not just for departments but for antags if they are unlucky enough.
I do like the idea of artifacts like bombs being more deadly but maybe in other ways like them seeping radiation like the nuclear engine, making the person's vision deteriorate, maybe corroding the floor as you drag it idk, emitting a wave that launches you back or break windows/lights like the vamp ability.

Goonhub