Yesterday, 09:44 AM
(This post was last modified: Yesterday, 09:45 AM by Violetsaber. Edited 1 time in total.)
I also think that artbombs are a bit of a nothing burger thing atm because as others have stated, it either immediately gets ejected or so few people are on shift to even miss the science department being nuked. The only time i remember an art bomb detonating on station was during an admin induced nukie round on RP, and only because a scientist send it towards the nuke plant site.
I think any of the listed tweaks can work, but alternatively i'd make it harder to immediately get rid of the artbomb, but make it take longer to explode. Like this it might even be a lucrative goal for an antagonist to prevent the removal and give time to react to it, or at the very least make it slightly more involving than yeeting it off the station.
Randomly being blown to shreds out of nowhere isn't fun, but every now and then having major crisis with a big ass alert having a REAL chance to blow you up is funny. It's still ss13, not space station where everything always goes right
I think any of the listed tweaks can work, but alternatively i'd make it harder to immediately get rid of the artbomb, but make it take longer to explode. Like this it might even be a lucrative goal for an antagonist to prevent the removal and give time to react to it, or at the very least make it slightly more involving than yeeting it off the station.
Randomly being blown to shreds out of nowhere isn't fun, but every now and then having major crisis with a big ass alert having a REAL chance to blow you up is funny. It's still ss13, not space station where everything always goes right

Goonhub