10-27-2025, 03:44 AM
(10-26-2025, 09:55 PM)Lord_earthfire Wrote: The station desogn got safer on the last years. And thats not a good development, in my opinion.
Yes on the improvements. It is good.
But no we dont need more scenerios to blow up half the station killing them... ON ACCIDENT.
Nothing is more frustrating for staff and antagonists when "half the station is gone" or "so much big damage 3 departments are essentially out of commision"
While it does open up interresting ways for antags to go about their business... this only counts for some of em.
Changelings would thrive here.. but vampires? Nope they hate that. Since now they can't use vents as much.
Arcfiends hate it since now there is less APCs to absorb or power will dissappear all together.
Spiefs hate it since now they can't cash in at certain points.
Wraiths hate it cause now people can easily draw more salt circles.
Wizards hate it since... they can't breath in space.
Traitors might like it since... well... they prepare for this stuff.
While I think the idea is neat, it needs to be within reason. Having 1 scientists RNG a bomb and that RNG makes the bomb go somewhere that is hard to reach and not enough time is there to dispose of it... is not fun.
Besides... big holes in stations mostly results into voting: "Station fucked? Shall we leave?"
Though more engineers mostly start cleaning up a singuloose lately (yay since mostly it's contained within engineering anyway).
But big bomb explosions in science? Well most people just go: "Science wing is gone and medbay took huge damage, we aint recovering that."
Heck... if you blow up medbay... I assure you 9/10 people will go: No medbay let's leave.
Unless an ADMIN does this for an ADMEME. (Like Crash) People prefer to ditch the station.
So with the art bomb... it would be more fun.. if you can tell from the start it might be a bomb. Not only cause it gives the scientist a way to go: I ain't activating a bomb. Or inform security an art bomb might go off... BUT....
If that scientist is an antagonist... they might want to hide the bomb somewhere in a corner and then activate it... forcing the panic and scramble.
Simply giving that quality of life. Will make these bombs more fun. Since now you can utlitlize them as an antagonist more.
Besides... you know how old it gets to have bombs go off every shift inside specific departments to cripple the defenses of the station?
It's not fun having back to back shifts where an antag bombs security or medbay... since the 1st time it's OH SHIT! What do we do?
The 2nd time it's: Again?...
3rd time it's: Ugh.... can we skip?
So as much as you guys want more destruction of the station outcomes. You gotta mind it also ups the frequency of it... and if it litterly becomes: "incompetent staffy blew up the station again" vs "Antagonist blew up the station again."
People will hate a staffy blowing up the station again.. to the point people will just stop anyone from doing anything around it.
As for bombing of antags? People will ask to nerf it if it is constant... but... atleast antagonists can be a reason for bombing if they are creative.
And that's the gist of it. "Was it creative?"
Staffy who fucked up isn't creative... It will just make you go: How do we idiot proof it more?
An antagonist blowing up the station?...unless it's a sensless bombing...it can be fun since you can put a threat on it... build it up and more.
And that's why having more ways for the station to get damaged should remain in the hands of antagonists so they can be MORE creative.
Just adding it for any dumb staffy to stumble upon is not as fun for everyone and is why stations have become safer. So that one newbee will not end up destroying half the station cause: "I never done this before"
If 1 player would have to end the shift early.. it should be an antagonist doing antagonist things. Not a newbee scientist who accidentally activates a bomb and doesn't know where the ejector is or how to use it.

Goonhub