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The nature of Jailbird crimes
#14
I will try to provide different feedback than the one I provided in the previous thread then.
Quote:This does not mean that Jailbird charges should be chased to the ends of the earth every single time. They didn't actually "happen" in an OOC sense, we were gonna need to triage them out anyway because they're not as impactful on the course of the round. It doesn't mean we can't roleplay them as a system glitch or a mistake or whatever. I've taken to putting them on bail pending a trial if there isn't a lot of drive to push the scenario further. I just think it doesn't make sense that we can write them off as not our problem IC when we get wanted posters printed and records data changed with each character.


I just want the alarms to end at a certain point. 

Everyone and their mother can get to a level 4 contra alert ridiculously easy and medbay becomes a walking siren eventually. Underage drinkers, the clown, and dabbers distract the securitrons for so long that they often get stuck in a pathing error and I have to find the bot and shove them back to a normal area so they can move. 

Triage the alerts, sure. But if its round start then we can process a jailbird for a crime in 3 or 4 minutes and then its done for the round - it still doesn't feel especially impactful or roleplay worthy. To me it doesn't feel like enough.
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Messages In This Thread
The nature of Jailbird crimes - by DisturbHerb - 10-21-2025, 04:58 PM
RE: The nature of Jailbird crimes - by Zhail - 10-21-2025, 08:04 PM
RE: The nature of Jailbird crimes - by Skotcher - 10-23-2025, 09:41 AM
RE: The nature of Jailbird crimes - by Kotlol - 10-23-2025, 12:43 PM
RE: The nature of Jailbird crimes - by ju45he - 10-24-2025, 06:01 AM
RE: The nature of Jailbird crimes - by Kotlol - 10-24-2025, 07:07 AM
RE: The nature of Jailbird crimes - by EightVIII - 10-24-2025, 07:24 AM
RE: The nature of Jailbird crimes - by Nerkson - 10-24-2025, 07:54 AM

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