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Bad Trait Idea: Weak Pulse
#1
Weak Pulse (+2)
Whenever you enter critical health levels, you have a status effect that counts down from 100. The farther into the negatives your health is, the faster it ticks.
Once it runs out, you die.

want to make space travel even more challenging? want to tell your doctor "i don't think im gonna make it" as the timer nears 0? yeah, sure. go ahead.
i like the idea of putting more pressure on whoever's treating you, as stabilizing will only slow the count, but it won't stop it entirely until you're not critical anymore.
this trait does not override or remove death rolls, you may die before the count hits 0. it only adds an alternative way for death to finally take you in its cold, firm embrace.
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Messages In This Thread
Bad Trait Idea: Weak Pulse - by RSOD - 10-23-2025, 08:08 AM
RE: Bad Trait Idea: Weak Pulse - by Skotcher - 10-23-2025, 09:17 AM
RE: Bad Trait Idea: Weak Pulse - by Agent reburG - 10-23-2025, 01:27 PM
RE: Bad Trait Idea: Weak Pulse - by Danger Noodle - 10-24-2025, 01:14 PM
RE: Bad Trait Idea: Weak Pulse - by Glamurio - 10-24-2025, 02:28 PM

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