10-21-2025, 12:05 AM
(10-20-2025, 08:40 PM)GARGATHUGANOKSREVENG Wrote:(10-20-2025, 12:37 PM)BadShot Wrote: Well, abom isn't meant to be fought alone; going solo against an abom is suicide unless you're really robust.
Yeah but a changeling needs like a minimum of 4 absorbs to use that form and it can roll with any player requirement. This change is gonna suck on classic where combat matters most, and where there's the least amount of players.
I'd be a lot more tolerant of this kind of change if they just made the changeling grab resist harm players or something because it's a giant monster flailing around and you're right up in its face.
Removing it entirely is a death sentence for anyone playing on lowpop, and making it automatically damage people is kinda cheap but it's better than the other option. I like freedo5's magboots effect suggestion too.
Really like the suggestion of an abom resisting damaging whoever is holding them, makes sense since as you said it's this giant creatures flailing around to get out of your grasp. Magboots effect is... interesting, but for that I would rather if abom was also made a bit slower, currently abominations moves and runs at the same speed as a regular spessman, I swear at one point they were a bit slower, but now they're the same speed, so to give them magboot effects i feel it would be nice if they were also bit to be a bit slower so people can actually run away from them.

Goonhub