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Abominations should be ungrabbable.
#5
Honestly when the abom comes out it's usually already surrounded by people, which adds to the amount of visual noise on screen. I'm not sure about anyone else, but when I abom form, I very quickly lose focus of what abilities I'm even casting, who I've hit, who is near me, etc-- because the chaos and subsequent beatdown of an abomination fight is a lot of info on the screen to process. Half the time I don't even notice I've BEEN grabbed by someone amidst the flames and shooting.

Maybe that's a skill issue, but I do think it'd be nice if abominations couldn't be grabbed so easily. I do like the "grab at a cost" idea, though. I'd argue that's the best of both worlds. Ultimately I personally enjoy when the best counterplay to an abomination is to run away and try not to get stuck with it.
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Messages In This Thread
RE: Abominations should be ungrabbable. - by Torchwick - 10-19-2025, 10:36 AM
RE: Abominations should be ungrabbable. - by RSOD - 10-20-2025, 01:34 PM
RE: Abominations should be ungrabbable. - by RSOD - 10-22-2025, 04:01 PM

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