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Abominations should be ungrabbable.
#2
I would be fine with Abominations being unable to be grabbed.

However, As perhaps a solution that doesn't make them completely unable to be grabbed.....

Maybe a programming and flavor solution would be: Players grabbing the Abomination automatically suffer the same Damage over time effect "Devour" does.

"every 1.5 seconds, they suffer 15 BRUTE and lose a limb"

This would make grabbing a abomination still possible - but whatever you're planning to do it needs to be done fast as you might not have your arms for very long at all.
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Messages In This Thread
RE: Abominations should be ungrabbable. - by BioFrequency - 10-19-2025, 02:50 AM
RE: Abominations should be ungrabbable. - by RSOD - 10-20-2025, 01:34 PM
RE: Abominations should be ungrabbable. - by RSOD - 10-22-2025, 04:01 PM

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