10-15-2025, 06:42 AM
(10-13-2025, 09:51 AM)Skotcher Wrote: For some of these mapping complaints, it's good to remember that efficiency isn't always the goal.
I don't think it's too troublesome to ask for game design that doesn't force you to grind your wrist bones to dust repeating the same monotonous actions for 30 minutes. Walking back and forth between the machines in chemistry in badly designed maps is one case where that does become a problem.
Games should be fun to play, they shouldn't be chores. I don't see what could possibly go wrong if you design maps to be efficient. There's already some maps with efficient, well designed department rooms in them. The world didn't end because of that.