10-13-2025, 09:51 AM
(This post was last modified: 10-13-2025, 09:52 AM by Skotcher. Edited 1 time in total.
Edit Reason: Forgot to actually finish a thought of mine.
)
For some of these mapping complaints, it's good to remember that efficiency isn't always the goal. A non-ideal layout can be used to encourage or discourage certain behaviours/styles of play. Personally, I prefer keeping setups that make expanding into maintenance a bit of a hassle. Maintenance ought to be a bit of a safe haven for criminals and crew acting with light dubious intent. Making it easy/expected to expand into maintenance should be actively discouraged, imo.
That said, I do agree that certain rooms could probably do with some updating - Kondaru chemistry is a good example. The most annoying thing is being pushed around when trying to use certain equipment because there just isn't enough space. It's not fun or advantageous for anyone to just be pushed around while in the department. I'll take a look at updating some of these rooms when I've got some free time.
That said, I am always looking for some rooms people feel unhappy with to see if they could use mapping changes.
That said, I do agree that certain rooms could probably do with some updating - Kondaru chemistry is a good example. The most annoying thing is being pushed around when trying to use certain equipment because there just isn't enough space. It's not fun or advantageous for anyone to just be pushed around while in the department. I'll take a look at updating some of these rooms when I've got some free time.
That said, I am always looking for some rooms people feel unhappy with to see if they could use mapping changes.