10-12-2025, 05:58 AM
I think departments in maps should always be designed by someone with experience in them so we don't get hellish abomination toxins layouts that self destruct when you try to purge hot gases like in clarion.
I think most departments can be organized in compact, small spaces but my guess is map makers are more focused on making something that looks good, rather than something that feels good to play.
I could go on about my opinions on poorly organized department rooms in specific maps but I don't think it's on-topic enough, but your discussion topic sounds interesting so what specific examples of cramped department rooms can you bring up? I can't think of any off the top of my head that are too small, just ones that are poorly put together
I think most departments can be organized in compact, small spaces but my guess is map makers are more focused on making something that looks good, rather than something that feels good to play.
I could go on about my opinions on poorly organized department rooms in specific maps but I don't think it's on-topic enough, but your discussion topic sounds interesting so what specific examples of cramped department rooms can you bring up? I can't think of any off the top of my head that are too small, just ones that are poorly put together