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Make wraiths passively disrupt the station with their presence
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(Yesterday, 02:07 AM)NOOT Wrote: Wraiths should passively lower the temperature of any room they are in into shiver range, and occasionally make nearby players *shudder

The more bodies consumed, the more intense the passive effects should become.

Perhaps the wraith minor abilities (sap apc, break lights, mass pda alert etc) should automatically trigger every X seconds, at random, with X getting lower as the wraith consumes corpses.

I'm a big fan of lowering the temperature of whatever room the Wraith is in (can't wait for Wraiths to ruin the hellburn the engineers have going) and causing shivering/shuddering. It's a nice, passive effect to let people know the Wraith is nearby and it lines up with common tropes we see about evil spirits. Because cold can also cause you to slowdown, it helps build tension between crew and the Wraith while not being so detrimental that it doesn't leave room for less hostile RP if the things are rolling that way.

Quick concerns about this are effects on air pressure across the station, and potentially how it would start to lightly "depressurize" the station by a Wraith just passively wandering around. So let me present an alternative:

Wraiths will lower the body temperature of anyone within line of sight for the Wraith (entirely prevented by having any units of holy water in you). The stronger the wraith, the more powerful this effect becomes. Ideally, the effect is so weak, you barely notice it if no souls have been consumed, but if the Wraith has adopted a form and has 10+ souls, the effect is immediately noticeable. It is strong enough to give you the cold status effect, causing slowdowns and (iirc) stamina penalties.
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RE: Make wraiths passively disrupt the station with their presence - by Skotcher - Yesterday, 05:41 AM

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