Thread Rating:
  • 10 Vote(s) - 2.9 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tweak/remove the recipe for Strange Reagent
#23
Issue with mass producing SR as well is, as someone else mentioned before, it bypasses some of the downsides of cloning, such as no cloning defects, also SR revival is in most cases faster than cloning. Yes, you need to heal all the damage on the body, but that's a much faster process than cloning that can take up to several minutes if a body wasn't pre baked, depending how damaged the body was.
This also leads to a problem of possible metagaming, let's say I am dying, but now I know med bay will with 100% certainty have SR, if I want to be revived faster, it would make sense to succumb so my dead body has less damage dealt to it and will be more easily revived, instead of struggling for as long as possible.
I do not support cal's idea of changing SR's effect, instead I believe SR effect should be just slightly reworked to be made more... strange, like let's say it makes your skin pale and rotten, maybe using SR on failed revivals, such as DNR bodies or bodies too damaged, instead of exploding them, they become a non infectious zombie mob.
I also believe SR should be turned into a secret chemical, because of it's lore of wew, being a weird wacky secret chemical made by some high ranking scientist, and also have it recipe changed to be a little harder, maybe requiring a few thematic chemicals, like synthflesh (easy to get, but still slightly more work to make), replacing unstable mutagen with stable mutagen (also not super hard but slightly harder to make).
Basically, SR is *not exactly* just a sidegrade, in ways it is somewhat better than cloning, I would argue it feels more often than not SR revival is faster, but keeping SR's current effect is fine imo, but would be nice to have some extra flavour of strangeness, and a more engaging recipe.
Reply


Messages In This Thread
RE: Tweak/remove the recipe for Strange Reagent - by Angel - 09-29-2025, 11:40 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)