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Tweak/remove the recipe for Strange Reagent
#11
As "the SR gal", this criticism makes me nervous.

It doesn't have a meaningful advantage over cloning, it's a thematically interesting alternative that has its own upsides and downsides. It takes somewhat longer, it's a more involved fix than just chucking someone in the cloner, and in my opinion its recipe is currently well tuned in difficulty relative to its power.

Since I feel an unpleasant prickling, I'd like to address a concern I anticipate, which I've discussed before on discord but I'd like to pin it here.
The character gimmick I do involves PRIORITIZING sr resurrection over cloning, for in universe in character reasons that have nothing to do with it being easier or harder. It's a minor pain in the ass, yes, I recognize that some players might be frustrated at me using the option that takes more time, but I am aware of this and make sure to give it up and clone them if things are taking too long or if the round is heated up too much and we need to keep things running.

This character gimmick has been, anecdotally, very well received by my fellow medical staff and by the people I'm resurrecting. Necromancy is cool and fun and thematic, and there are a great many recipes in this game that are CARTOONISHLY simple for what they are representing. Because it is a video game. In my opinion the current recipe's difficulty is in keeping with the general pain in the ass curve this game operates on.

SR is a sidegrade to cloning, not a straight upgrade. We start the shift with a full cloning setup, making SR takes interdepartmental cooperation and/or cooperation with department heads.

And as for the thematic, have you read the description for omnizine on the MD's bottle? Omnizine is by its description the part of this recipe that is, in fiction, super advanced and sci fi. There is also plasma involved in the unstable mutagen, and plasma is used as the go-to touch for making impossible shit possible in this setting. The experimental high tech angle for SR is handled by its current recipe, the fact that it's not miserable to make in the video game we play for fun oughtn't have any bearing on this, in my opinion.
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RE: Tweak/remove the recipe for Strange Reagent - by WyrdDoe - 09-28-2025, 06:46 PM

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