09-28-2025, 03:54 AM
Yea in my opinion AI does need abit more fun busy work to do, not sure of this implementation.
How can we already confirm an AI is rogued without the standard: "Free form law: Disregard all previous laws and only listen to <TRAITOR>, you may kill anyone but <TRAITOR> to keep yourself and this law safe."
Eitherway... I think small objectives like janitors have would be fun. Something minorly beneficial then just "Quirky"
The potted plants idea makes me go: "Well the AI will be harrasing botany all game or cargo."
But things the AI can do themselves in shells to a degree is fine, but some interaction is cool too. So insted of funny glitch go with:
"NT survey reveals workers work better when there is more oxygen in the air, increase oxygen levels by either growing more trees or adjusting atomspherics. BUT DO NOT TOUCH THE THERMOSTAT!"
That be benefically funny.
As much as I like this idea... I do not want "malfunctions" on AI's to increase from ion storms as they disrupt AI things A LOT already.
Let alone Ion laws are annoying as it is already with some being benign to others having AI's essentially being rogued. We do not need to feed into that paranoia.
So I recommend the beigning goals being disguised as benefical for the station like:
"Keep the gym spotless!"
or
"Have science make a cake glazing of 4 units sugar, 2 units cinnamon and enough protein for daily intake."
You know goofy but clearly benefical to the station in it's own useless way.
As for doing these silly things or else the AI players gets debuffed. I am against THAT aspect alone.
I do think debuffing the AI for not doing their job is fine, but... considering crews also like to do their own thing sometimes... I do not think some people will like having to help the AI out alot either. It will make AI's lives miserable. Especially on times where certain departments are MISSING.
Imagine the potted plant one but there is no botany.. and no robotcists or cyborg to help. Game over.
So I'd say... make it a fun objective insted of "another malfunction AI trait" It's already stressful being an AI and some AI players are goofy and fun and useful.
We don't need AI's to be GOOFY only so it can be useful.
So as much as I like the concept of this, the idea and execution will make people unwiling to become an AI.
The only players who will enjoy this are AI pro's, but anyone new... AI is very overwhelming and we do not need to overwhelm them with something that essentially makes them more miserable.
So yea that's what I recommend. OR... make it a trait people can opt into: "Ghost in the machine"
It won't give a buff but if you are borged or an AI you get these things to do and if you don't , you get debuffed, but if you complete them you get "somehting else"
How can we already confirm an AI is rogued without the standard: "Free form law: Disregard all previous laws and only listen to <TRAITOR>, you may kill anyone but <TRAITOR> to keep yourself and this law safe."
Eitherway... I think small objectives like janitors have would be fun. Something minorly beneficial then just "Quirky"
The potted plants idea makes me go: "Well the AI will be harrasing botany all game or cargo."
But things the AI can do themselves in shells to a degree is fine, but some interaction is cool too. So insted of funny glitch go with:
"NT survey reveals workers work better when there is more oxygen in the air, increase oxygen levels by either growing more trees or adjusting atomspherics. BUT DO NOT TOUCH THE THERMOSTAT!"
That be benefically funny.
As much as I like this idea... I do not want "malfunctions" on AI's to increase from ion storms as they disrupt AI things A LOT already.
Let alone Ion laws are annoying as it is already with some being benign to others having AI's essentially being rogued. We do not need to feed into that paranoia.
So I recommend the beigning goals being disguised as benefical for the station like:
"Keep the gym spotless!"
or
"Have science make a cake glazing of 4 units sugar, 2 units cinnamon and enough protein for daily intake."
You know goofy but clearly benefical to the station in it's own useless way.
As for doing these silly things or else the AI players gets debuffed. I am against THAT aspect alone.
I do think debuffing the AI for not doing their job is fine, but... considering crews also like to do their own thing sometimes... I do not think some people will like having to help the AI out alot either. It will make AI's lives miserable. Especially on times where certain departments are MISSING.
Imagine the potted plant one but there is no botany.. and no robotcists or cyborg to help. Game over.
So I'd say... make it a fun objective insted of "another malfunction AI trait" It's already stressful being an AI and some AI players are goofy and fun and useful.
We don't need AI's to be GOOFY only so it can be useful.
So as much as I like the concept of this, the idea and execution will make people unwiling to become an AI.
The only players who will enjoy this are AI pro's, but anyone new... AI is very overwhelming and we do not need to overwhelm them with something that essentially makes them more miserable.
So yea that's what I recommend. OR... make it a trait people can opt into: "Ghost in the machine"
It won't give a buff but if you are borged or an AI you get these things to do and if you don't , you get debuffed, but if you complete them you get "somehting else"