09-27-2025, 07:00 PM
I think with the direction cloning is going in, SR will continue to stand out more and more. Aside from issues where the person is braindead and dies immediately upon revival, it seems to have little issues - you just gotta heal their wounds before you revive them and hope they're not chem stuffed. In many ways SR does require specific corpses to work best, though broadly speaking that includes a lot of corpses that die from simple things like bleeding or gunshot wounds.
We can either look at it as a creation-method problem, a game-function problem, or a use-limited problem.
Creation method is that it's only three chems and Omnizine is probably the 'hardest' to find, if you can't find donk pockets or bug the captain/medical director/ai to open the chem locker for you and wine is a bartender away. One could balance SR by adding in more exotic ingredients that promote cross-departmental cooperation, or chemicals with precursors that take time to manufacture.
Game Function is that it revives corpses so long that they aren't : A. Braindead, B. still so damaged they die instantly, C. Puritan or other defects. Corpses can't process chemicals so if they're already full of a chemical then you'd need to purge it via removing the heart and squeezing it, but at that point the person could have been cloned. Adding more downsides to the revival process or limiting the corpses viability is something worth considering - could always give it the side effect of puritan cloning where the person has random organ failure.
Use Limited problems is simple: You only need 1 unit of SR to revive someone. You can make a LOT of SR with extremely limited amounts, 12 units of SR is enough to make 12 pills, thats 12 people revived in an extremely short time so long their wounds allow. Simply increase the threshold of SR required or possibly require a second chemical in combination with SR, much like how Atropine and Synaptizine together form a potent anti death drug.
We can either look at it as a creation-method problem, a game-function problem, or a use-limited problem.
Creation method is that it's only three chems and Omnizine is probably the 'hardest' to find, if you can't find donk pockets or bug the captain/medical director/ai to open the chem locker for you and wine is a bartender away. One could balance SR by adding in more exotic ingredients that promote cross-departmental cooperation, or chemicals with precursors that take time to manufacture.
Game Function is that it revives corpses so long that they aren't : A. Braindead, B. still so damaged they die instantly, C. Puritan or other defects. Corpses can't process chemicals so if they're already full of a chemical then you'd need to purge it via removing the heart and squeezing it, but at that point the person could have been cloned. Adding more downsides to the revival process or limiting the corpses viability is something worth considering - could always give it the side effect of puritan cloning where the person has random organ failure.
Use Limited problems is simple: You only need 1 unit of SR to revive someone. You can make a LOT of SR with extremely limited amounts, 12 units of SR is enough to make 12 pills, thats 12 people revived in an extremely short time so long their wounds allow. Simply increase the threshold of SR required or possibly require a second chemical in combination with SR, much like how Atropine and Synaptizine together form a potent anti death drug.