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Tweak/remove the recipe for Strange Reagent
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Almost every round I have played recently, medbay has taken it upon themselves to make strange reagent to revive corpses. As I have seen multiple doctors do this independently, I do not think it can be blamed on any one person. However, I do not think it is a good trend for the game long-term both for gameplay and setting reasons and earlier precedence.

Overwhelmingly, the reason I am given for using SR as a doctor is to bypass the weaknesses of the cloner. While this is understandable, I don't think it being too difficult to bring dead players back is a very common sentiment. Medbay really doesn't need it, and I only ever see SR used in the context of being a "cleaner" way of saving someone.

Additionally, it feels way too common for what it actually is. In lore, strange reagent is linked to secret and almost-certainly-unethical research performed by one of NT's highest-ranking scientists. I don't think it makes much sense for medbay to casually have Horace Jam's Awful Mad Science Potion on-hand as a miracle drug. It cheapens the whole thing, especially when it's the majority of times it is used.

I think that the source of the issue is that SR is relatively easy to make. All three of its ingredients can be readily found on station either trivially or with minimal cooperation. Making it rarer, either by changing the recipe to be more involved or making it uncraftable, would both uphold its status as the product of mad science and justify potentially making it more effective without rendering the cloner redundant. If you absolutely must have SR for a gimmick, the faint signal merchant still sells it.
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Tweak/remove the recipe for Strange Reagent - by RubberRats - 09-27-2025, 06:46 PM

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