09-27-2025, 10:02 AM
(This post was last modified: 09-27-2025, 10:03 AM by Agent reburG. Edited 1 time in total.)
(09-27-2025, 08:42 AM)Kotlol Wrote: TL;DR:
Don't want this cause:
- RD becomes too powerful.
- Initial reasoning doesnt apply since newbees don't know what the ore can do.
- Low Pop reasoning doesn't apply since you can just gain access.
- Overall doesn't QoL anything... It just makes the RD hassle people to make the device.
- RD becomes too powerful.
-> Because... 5-10 Portable Dispensers break the balance? (Should people just use it make another Standard Dispenser. Like Leah said, handing out only one makes sense.)
- Initial reasoning doesnt apply since newbees don't know what the ore can do.
-> Actually got inspired after talking with a Newbee, asking me how to get Dispensers and having to tell them that it will be difficult, because we had no miners on the shift. Still fair point, 90% of newbees don't know what the ore is for, but the RD and other Scientist do.
- Low Pop reasoning doesn't apply since you can just gain access.
-> Yeah low pop is a sticky situation, arguing that the influence on higher populated rounds could be bothersome is valid though, would need some feedback from a testmerge or so.
- Overall doesn't QoL anything... It just makes the RD hassle people to make the device.
-> Definitely, not having to mine 20-30 minutes. Don't really understand the rest.
It isn't NEEDING, same as with the Molitz B, preventing locking out things due to the lack staff.
I think, most of the time, it will sour with the Molitz B.
But, it will be a nice back up, for when it is needed.