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Changeling Rework [Conceptual]
#6
(09-18-2025, 02:05 PM)444explorer Wrote: Absorbing abilities from critters sounds neat as a parallel to the few genes you can get from critters but I have really strong reservations about promoting that "never engage with the crew"-type gameplay, salvagers has a pretty harsh penalty for scrapping off-station and people still do it for ages. 


I figured as much, which is why I wanted to work towards implementing a threshold for how many of the critters you could take down before you were required to go for bigger kills to progress. 

(09-18-2025, 02:05 PM)444explorer Wrote: I think it'd be better off just directing attention to limbcritters/hivemind instead of the antagonist as a whole, there's a lot more fair ground to improve upon there in my opinion. What's here outside of that, I don't really feel anything positive for.

Do you have any ideas or suggestions for this? How would you incorporate hivemind in to gameplay? WOULD you incorporate hivemind in to gameplay more?
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Messages In This Thread
Changeling Rework [Conceptual] - by swinglow20 - 09-18-2025, 12:14 PM
RE: Changeling Rework [Conceptual] - by JORJ949 - 09-18-2025, 12:27 PM
RE: Changeling Rework [Conceptual] - by Whele - 09-18-2025, 12:36 PM
RE: Changeling Rework [Conceptual] - by RSOD - 09-18-2025, 01:53 PM
RE: Changeling Rework [Conceptual] - by swinglow20 - 09-18-2025, 02:15 PM
RE: Changeling Rework [Conceptual] - by Cropsey - 09-20-2025, 11:58 AM
RE: Changeling Rework [Conceptual] - by Angel - 09-20-2025, 08:37 PM

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