09-18-2025, 12:36 PM
"there is no real end game for the changeling besides free roam of the station "buffet."" I don't think there's anything wrong with this. It's entertaining to witness a changeling that's defeated all its enemies and waltzes around sampling the defenseless delicacies of the remaining crew.
"However, many of their skills are not obvious to many players" I don't think this is true, the ability descriptions are pretty clear, only the use case that you mentioned isn't well known
"once the abomination has run its course, it's very hard for the changeling to fade back in to obscurity, effectively making the abomination form a last ditch resort or an effective power play to secure the last remaining necessary kills" I don't think there's anything wrong with this. It's the climax of the changeling's efforts and the culmination of all the DNA you've harvested. I don't think starting the cycle over again would be more fun.
Yes, some people don't like when their plans for the round get interrupted by the antagonist, but that's what antags do. The limb creatures let you keep playing so I think that's not an issue.
I think the changeling's current abilities/power level are fine. It sounds like you want to turn the changeling into a kind of "final boss" that the crew has to stop from scaling or it becomes a station-destroying threat, and I think people would get fatigued of dealing with that after a few rounds of it. I think changeling is fine where it's at, picking off single targets until it either kills sec or sec kills it.
"However, many of their skills are not obvious to many players" I don't think this is true, the ability descriptions are pretty clear, only the use case that you mentioned isn't well known
"once the abomination has run its course, it's very hard for the changeling to fade back in to obscurity, effectively making the abomination form a last ditch resort or an effective power play to secure the last remaining necessary kills" I don't think there's anything wrong with this. It's the climax of the changeling's efforts and the culmination of all the DNA you've harvested. I don't think starting the cycle over again would be more fun.
Yes, some people don't like when their plans for the round get interrupted by the antagonist, but that's what antags do. The limb creatures let you keep playing so I think that's not an issue.
I think the changeling's current abilities/power level are fine. It sounds like you want to turn the changeling into a kind of "final boss" that the crew has to stop from scaling or it becomes a station-destroying threat, and I think people would get fatigued of dealing with that after a few rounds of it. I think changeling is fine where it's at, picking off single targets until it either kills sec or sec kills it.

Goonhub