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Changeling Rework [Conceptual]
#2
There are only two issues I can see with this idea:
1) Locking counterplay behind the armory. I really don't like this, there's not always a HoS to give it out and the thought of people powergaming it shouldn't particularly be balanced around. You can powergame lings right now by just testing literally everyone, but this is an issue admins solve with a hey don't do that.
2) RP doesn't really fit well with naturally spawning roundstart roundending antagonists, so I don't think that part would fit well, the crew should be the ones going "we can't beat this let's get the hell out"
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Messages In This Thread
Changeling Rework [Conceptual] - by swinglow20 - 09-18-2025, 12:14 PM
RE: Changeling Rework [Conceptual] - by JORJ949 - 09-18-2025, 12:27 PM
RE: Changeling Rework [Conceptual] - by Whele - 09-18-2025, 12:36 PM
RE: Changeling Rework [Conceptual] - by RSOD - 09-18-2025, 01:53 PM
RE: Changeling Rework [Conceptual] - by Cropsey - 09-20-2025, 11:58 AM
RE: Changeling Rework [Conceptual] - by Angel - 09-20-2025, 08:37 PM

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