09-17-2025, 10:04 PM
In my opinion (probably a bad one) each cyborg converter should have its own set of default robot parts used inside the robot, with varying chances set by the artifact, so if the artifact gives a silicon part it will always give that silicon part. I'll provide some examples below.
Arms/head (per peice so rolls 3 times per artifact)
Light: ~50% per piece as it should be the most common robot part to receive from the machine.
Standard: ~30% chance per piece. It's still common
Reinforced: ~15% per piece decently rare.
Heavy: ~4% It's rare as it's really hard to destroy and costs the most materials
Ancient: ~1% it is non-renewable and can only be gotten from a-zones as of right now, a way to get it not from zones would be fun and a nice Easter egg with this chance.
Chest
Light: ~70% should be the most common since it's less expensive, but not by much
Standard: ~30% should be rarer then Light, but not too rare
Legs
Light: 55% Should be the most common because it's the cheapest to make
Standard: 35% should be rarer but not that rare as it'd more expensive to make and doesn't provide much utility to cyborgs other then being tanky
Treads: 9% rarer then Standard because of personal preference, could also tie with Standard because of the cost similarities. Up to debate
Rockets: 1% should remain roughly as rare as ancient because you cannot manufacture them and are normaly only available frommining chests
Cells
Standard: 65% most common cell, most cyborgs dont upgrade from this
Hyper: 20% a larger cell then Standard, more common then cerenkite cause material cost is less picky
Cerenkite: 10% self charging cells are pretty powerfull, even when weak like cerenkite
Eribite: 3% even more charging then cerenkite, and more dangerous, for both those reasons it's more rare
Silicon artifact: 1% kinda spitballing here, should be pretty rare because of the power potential they have
Potato: 1% a funny Easter egg that might show up, probably would be removed and added to the tribute weight if the Easter egg isn't as funny as I think.
Arms/head (per peice so rolls 3 times per artifact)
Light: ~50% per piece as it should be the most common robot part to receive from the machine.
Standard: ~30% chance per piece. It's still common
Reinforced: ~15% per piece decently rare.
Heavy: ~4% It's rare as it's really hard to destroy and costs the most materials
Ancient: ~1% it is non-renewable and can only be gotten from a-zones as of right now, a way to get it not from zones would be fun and a nice Easter egg with this chance.
Chest
Light: ~70% should be the most common since it's less expensive, but not by much
Standard: ~30% should be rarer then Light, but not too rare
Legs
Light: 55% Should be the most common because it's the cheapest to make
Standard: 35% should be rarer but not that rare as it'd more expensive to make and doesn't provide much utility to cyborgs other then being tanky
Treads: 9% rarer then Standard because of personal preference, could also tie with Standard because of the cost similarities. Up to debate
Rockets: 1% should remain roughly as rare as ancient because you cannot manufacture them and are normaly only available frommining chests
Cells
Standard: 65% most common cell, most cyborgs dont upgrade from this
Hyper: 20% a larger cell then Standard, more common then cerenkite cause material cost is less picky
Cerenkite: 10% self charging cells are pretty powerfull, even when weak like cerenkite
Eribite: 3% even more charging then cerenkite, and more dangerous, for both those reasons it's more rare
Silicon artifact: 1% kinda spitballing here, should be pretty rare because of the power potential they have
Potato: 1% a funny Easter egg that might show up, probably would be removed and added to the tribute weight if the Easter egg isn't as funny as I think.