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Idea to make radiation that affects a person more stealthy
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(09-15-2025, 12:05 PM)Cropsey Wrote: Engineering borgs having geiger counters would be nice.

i think for borgs i would leave the current behaviour unchanged (which is like they have a geiger counter active at all time). They kinda should keep the ability to directly detect hazardous enviroment for the crew.


(09-15-2025, 03:21 AM)Kotlol Wrote: 1: Engineering with set engines that will produce radiation (Singularity Engine/Nuclear Reactor) will get some new devices besides Geiger Counters. Sensors that will detect radiation flowing out of the "zone" it is allowed in.
While we see rads fly out of the reactor into the rest of the station... mostly engineering ignores it until everyone shouts at them.
If we go more stealthy, we need some "radiation sensor array" around the nuclear reactor and if a specific level of radiation goes beyond that level (aka particle flies too far out), Engineering will get a ping saying: "Radiation leak alert"
These can also be made by mechcomp as a new tool. Rad-detectors.
Yes maps who DO NOT have these things standard these engines will NOT have these detectors installed and have to be with Mech-comp to have this safety net.

Interestingly, i wanted to do that with geiger counter assemblies... turns out, radiation in most circumstances does not interact with objects in any shape or form. It only interacts with mobs. And every idea i had to implement this would potentially cause a lot of performance issues (e.g. each radiation source interating with every object near them. That would end -badly- for piles of radioactive ore).

The only exception is neutrons from the radioactive engine and these are already very easily visible by turning the station green. And i wasn't planning on changing that for the time being. So, the only thing needing this is the singularity. And you can turn that danger off by simply closing the shutters.
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RE: Idea to make radiation that affects a person more stealthy - by Lord_earthfire - 09-15-2025, 12:25 PM

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