Thread Rating:
  • 3 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[CLOSED PR] Disables harbinger wraith on RP
#13
(09-03-2025, 12:30 PM)github_bot Wrote: Harbinger is based around the idea of just summoning as many minions as possible and overwhelming the crew. 
I think this is a cop-out, specifically because plaguebringer has the same exact thing going on with the mice- specifically with the little npc mice that auto attack. Wraith just needs a whole look at, this seems like a bandaid solution on a bullet wound. 

I think one of the biggest issues with player summons is just knowledge-ability. Players who are summoned are eager to cause chaos and wraiths who summon them tend not to give summons direction instead letting them just go wild. First time wraiths [or wraiths in general to be honest] may not be aware they are allowed to order their player summons around and the summons are SUPPOSED to follow those orders. 

As a smaller note, I think the threshold for spooky mode may be too low which could be triggering a lot of wraith anger. Dealing with a wraith on low population is more difficult and afaik wraith mode has a higher threshhold on its own unless it was reworked to just be spooky mode? Just a small side comment that may or may not be having an effect on wraith chaos to crew survivability.
Reply


Messages In This Thread
RE: [PR] Disables harbinger wraith on RP - by xenomni - 09-05-2025, 09:14 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)