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[CLOSED PR] Disables harbinger wraith on RP
#12
I don't like this change. Wraith is a fun antagonist to deal with, both in classic and RP, and I do believe harbinger fits RP, abilities that summons NPCs like the wraith portal can be roleplayed around by crew and can generate interesting scenarios and circumstances, and the player controlled summons can interact with crew and also lead to fun RP scenarios. Meanwhile something like trickster possessed items, while you can RP around them similar to portals, because of their aggressive nature and relentless are a lot harder to just roleplay around without getting overwhelmed by them. Of course, my point is not that "possessed items bad", i actually love them, my point is that all wraith paths feels fine as they are in RP, maybe crew should just try roleplaying around the evil ghost threatening the station more? I often see a people just too hard focused into their own personal scenarios and ignoring the threatening things occurring around the station.
So, to finish off, I really don't believe there's a need to disable wraith in RP, but I like the idea someone else suggested of maybe killing summons giving you items to help counter the wraith, to make fighting back against the wraith more engaging and fun, this could be applied to all wraith paths, killing summons, breaking portals, breaking rat dens, killing possessed items all dropping some sort of item that could help counter the wraith, sounds really fun and gives crew more of a reason to deal with those other than to just stop them.
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RE: [PR] Disables harbinger wraith on RP - by Angel - 09-05-2025, 09:17 AM

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