08-30-2025, 10:22 AM
(This post was last modified: 08-30-2025, 10:44 AM by Egregorious. Edited 2 times in total.)
I like inconvenience for the sake of alleviating it, so I think crate inconvenience would be something I'd want to see tried. However people do have a point, the cargo transporter mostly obsoletes everything else to the point it would remain the only thing used for the most part.
The cargo transporter is rather an over-convenience in general in fact. It's easy, cheap, available and reliable which makes it a bit of a design problem. This is probably going off topic now, but it's also it's the biggest culprit in making artifacts virtually impossible to mess with for any antagonist not huddling in artlab or cargo, since there's no vulnerable period going from one part of the station to the other before they get safely ejected.
The cargo transporter is rather an over-convenience in general in fact. It's easy, cheap, available and reliable which makes it a bit of a design problem. This is probably going off topic now, but it's also it's the biggest culprit in making artifacts virtually impossible to mess with for any antagonist not huddling in artlab or cargo, since there's no vulnerable period going from one part of the station to the other before they get safely ejected.