Yesterday, 08:45 AM
This is a pass from me, most every part of the suggestion is flawed.
Problem 1: Wear and tear is simply not very fun or engaging. Having your life be on a timer that if you don't attend to kills you or is incredibly annoying is not a fun experience and would make people even less likely to get replacement organs. Imagine having like a scene or generally going offstation to do stuff and then getting stunned every 10 seconds or "Oh Well My Heart Died. Oops!" because you physically couldn't go to robotics, you didn't get *killed* or even really interacted with anyone.
Problem 2: Making organs fixable with tools makes robotics less relevant. Currently to get an organ fixed you need medbay or, generally, specific meds. If you let them be fixed with tools then any old engineer or staffie can do the same surgery/repair anywhere on the map, no visit needed.
Problem 3: While not engaging cybernetics are really good. Cyberspleens and cyberappendixes are incredibly powerful passive buffs, the others are also very potent or at least nice to have. Problem 1 and 2 form a catch 22, if you make healing cybernetics too cumbersome people will get them even less than they do now, if it's too easy to fix them robotics might have even less to do since the gamers that would get cyberorgans just get them roundstart instead and fix them on the go.
Robotics is in a bad spot, it has been for a while and realistically they need new content and expansions to what exists now, these types of changes are bandaids at best.
Problem 1: Wear and tear is simply not very fun or engaging. Having your life be on a timer that if you don't attend to kills you or is incredibly annoying is not a fun experience and would make people even less likely to get replacement organs. Imagine having like a scene or generally going offstation to do stuff and then getting stunned every 10 seconds or "Oh Well My Heart Died. Oops!" because you physically couldn't go to robotics, you didn't get *killed* or even really interacted with anyone.
Problem 2: Making organs fixable with tools makes robotics less relevant. Currently to get an organ fixed you need medbay or, generally, specific meds. If you let them be fixed with tools then any old engineer or staffie can do the same surgery/repair anywhere on the map, no visit needed.
Problem 3: While not engaging cybernetics are really good. Cyberspleens and cyberappendixes are incredibly powerful passive buffs, the others are also very potent or at least nice to have. Problem 1 and 2 form a catch 22, if you make healing cybernetics too cumbersome people will get them even less than they do now, if it's too easy to fix them robotics might have even less to do since the gamers that would get cyberorgans just get them roundstart instead and fix them on the go.
Robotics is in a bad spot, it has been for a while and realistically they need new content and expansions to what exists now, these types of changes are bandaids at best.