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Cyberorgan wear and repair
#23
The issue I see with some of the ideas in this thread is that ultimately, we're still playing a video game. I play exclusively roleplay; I make fun characters that I think would have features in the world, being able to be given cybereyes at round start was big for MAH LORE; But at the end of it all, it's a video game with mechanics that influence aspects outside of social interaction and neat backstories. Cyberorgans as they are right now are direct upgrades, yes. But they are often out competed by the only other system of "Direct Body Upgrades" in the game, that being genetics. Trying to make them more into "Side-Grades" makes me just wonder why anyone would take them or furthermore, invest time to go get them?

There's an argument for how Cyberorgans as they are right now are rather underwhelming because they're mostly just stat upgrades, and being noticeable but not really unique or overpowered, people don't often opt to dedicate the time to getting them. But if we were to introduce a wear and tear system to cyberorgans; that would introduce a whole bunch of "Nothing" in my opinion. You'd have minor upgrades that would slowly kill you. I think the belief that requiring maintenance would increase interaction with Robotics is honestly a lofty ideal. You'll see some increase, but I imagine it would simply become gamified.  By that, I mean. Go interact with your Geneticists; Even on the Roleplay Servers, you'll likely have an exchange of 5-20 Words with your Geneticist as they speedrun your genome. And doctors and surgeries often follow suite, with anesthesia and the actual act surgery being involved and damaging to the patient; Theres not a whole lot of interaction actually happening there. (Not to mention that unless you tie it to some sort of unique trait, which I dont think you would wanna do anyways, the repairs could be poached by equally bored doctors that wanna do surgery)

I don't think the idea is worthless; it's quite interesting. And I'd **love** to just have a cyberheart at roundstart, because the risk of EMPs is honestly so low its negligible; but as someone who regularly goes to robotics and gets robotic upgrades (which, once again, isn't even really a big bout of social interaction. Its almost always a transaction of "Roboticist gets to do something. I get buffs") I wonder about the actual mechanical impact of those organs having unique failures. Have you ever seen a heart be damaged? The likelihood is no. Because the only thing that Im aware can ACTUALLY damage the heart, is heart worms . And that doesnt even inflict *damage* on the heart, that just literally removes it. Hell, even people who actively die of heart failure, have their hearts at 100 health. Outside of Space Ricin, which the poisons sole effect is organ damage (and still doesnt effect the heart), most toxins just *do* damage. Not to organs, to the player. And you're so unlikely to suffer organ damage unless you're lit the hell up by a traitor, in which the side effects just prolong your treatment; assuming you survive to get it. And then theres a real arguement for "Just replace it with a new one" at that point, considering the system being suggested to repair it, is the exact same as the one to replace it.

Which is why I don't think making cyberorgans malfunction at lower health promotes much of anything really. It'd be a once-in-a-blue-moon circumstance that would undergo the same treatment of say an organic liver failing. Where you're brought in, undergo a quick surgery (while sometimes being unconscious) and sent out on your merry way.

Not a terrible idea, but not impactful in a meaningful way that incentives people to actually engage with the mechanic outside of just having a small buff at round start which *may, possibly, at some point under exact scenarios* require a quick in-and-out to the Roboticists. 

It's possible I'm misinterpreting the concept, but to add to the idea, rather than exclusively go "I dunno man". For organs to require maintenance and still being worth investing in I feel they would need to be significantly more unique and/or powerful, while having some way to stabilize the side effects for an extended amount of time outside of maintenance; such as a stabilizing agent (like neuropozyne from Dues Ex.) to prevent your upgrades from being the most obnoxious things ever under the rare circumstance that they do begin to fail. And ultimately, I think making them traits bogs down the trait menu, while the relatively rare circumstance of failure means roboticist won't see much increased traffic. However if cyberorgans had large unique increases, while requiring the occasional effort to counteract side effects, we might see an increase in traffic to robotics for people willing to try them out.
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Messages In This Thread
Cyberorgan wear and repair - by WyrdDoe - 08-22-2025, 03:29 PM
RE: Cyberorgan wear and repair - by JORJ949 - 08-23-2025, 03:12 AM
RE: Cyberorgan wear and repair - by Gomp - 08-23-2025, 04:47 AM
RE: Cyberorgan wear and repair - by Agent reburG - 08-23-2025, 10:20 AM
RE: Cyberorgan wear and repair - by WyrdDoe - 08-23-2025, 01:29 PM
RE: Cyberorgan wear and repair - by Agent reburG - 08-24-2025, 07:13 AM
RE: Cyberorgan wear and repair - by Jamie! - 08-23-2025, 11:06 PM
RE: Cyberorgan wear and repair - by WyrdDoe - 08-23-2025, 11:11 PM
RE: Cyberorgan wear and repair - by Asterion0 - 08-23-2025, 11:50 PM
RE: Cyberorgan wear and repair - by Jamie! - 08-24-2025, 12:47 AM
RE: Cyberorgan wear and repair - by WyrdDoe - 08-24-2025, 01:06 AM
RE: Cyberorgan wear and repair - by Gomp - 08-24-2025, 01:21 AM
RE: Cyberorgan wear and repair - by Frank_Stein - 08-24-2025, 06:42 AM
RE: Cyberorgan wear and repair - by WyrdDoe - 08-24-2025, 02:18 PM
RE: Cyberorgan wear and repair - by WyrdDoe - 08-26-2025, 10:36 PM
RE: Cyberorgan wear and repair - by Agent reburG - 08-27-2025, 06:14 AM
RE: Cyberorgan wear and repair - by Kotlol - 08-28-2025, 02:44 AM
RE: Cyberorgan wear and repair - by Isane - 08-28-2025, 02:50 AM
RE: Cyberorgan wear and repair - by Agent reburG - Yesterday, 01:22 AM
RE: Cyberorgan wear and repair - by Kotlol - 08-28-2025, 01:06 PM
RE: Cyberorgan wear and repair - by Ragemorrow - Yesterday, 05:01 AM
RE: Cyberorgan wear and repair - by Emimiyu - Yesterday, 05:17 AM
RE: Cyberorgan wear and repair - by Gomp - Yesterday, 07:39 AM

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