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Crate slowdown
#1
Cargo has a pretty hefty list of options for cargo moving to include belt hell, the MULE, cargo tug, forklift, and cargo transporter. Most of these options go fairly underutilized as a trip to cargo rarely takes more than a minute assuming cargo is on the ball. I propose either:

1. Crates with any item at all, regardless of size or amount, cause push/pull slowdown similar to pushing a locker

OR

2. Crates have that effect permanently, regardless of any content or not

I'd like to hear thoughts on this, as I think this would be a simple fix what I would consider a very underutilized part of the station's infrastructure. It might not be unreasonable to removing this for Quartermasters with QM training, though I think using items like the forklift in the cargo bay could also add a new way to play. Fulfilling orders is a pretty mundane part of the job, I would say at least adding some decision to how to best get it from place to place would add a small bit of variety and unique gameplay.
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Messages In This Thread
Crate slowdown - by Largeamountsofscreaming - 08-28-2025, 02:42 PM
RE: Crate slowdown - by ZeWaka - 08-28-2025, 02:48 PM
RE: Crate slowdown - by Largeamountsofscreaming - 08-28-2025, 03:01 PM
RE: Crate slowdown - by Mikeistaken - 08-28-2025, 10:59 PM
RE: Crate slowdown - by Chasu - 08-29-2025, 10:36 AM
RE: Crate slowdown - by Lord_earthfire - 08-29-2025, 01:03 AM
RE: Crate slowdown - by Agent reburG - 08-29-2025, 03:36 AM
RE: Crate slowdown - by Gomp - 08-29-2025, 07:41 AM
RE: Crate slowdown - by Frank_Stein - 08-29-2025, 09:20 AM
RE: Crate slowdown - by JORJ949 - 08-29-2025, 04:20 PM
RE: Crate slowdown - by Egregorious - 08-30-2025, 10:22 AM
RE: Crate slowdown - by Glamurio - 08-31-2025, 09:58 AM

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