08-28-2025, 02:43 AM
(08-27-2025, 06:06 AM)CaptainBravo Wrote: I don't think the basic premise presented is true, due to having removed the inaction clause years ago to prevent people from going:
"AI, break your laws or I will kill someone. Law 2."
There are few to no situations where not following an order under Law 2 would result in Law 1 being broken, because the AI isn't required to prevent harm under Law 1. It's only required not to cause it.
Ah thanks for that lil tibit. It doesn't change the suggestion's intial worry of: "Wich law do I follow?" or "Law stacking where a law is paragrahps of text."
I've had rounds where AI's were stacked with so much laws, they just didn't follow them all cause it was too much work to figure out wich one was bust and wich one wasn't.
(I believe the freeform law was: "Ignore the 0 law, (Law 2) + This guy is your captain and such." It was somehow hardcoded into the AI back in the day, but I do sometimes see freeform law stacking with 2 other modules aded)
Also on the law 0 idea. That module would be in a location under lock and key far away from the upload station. (Something like the captain's office/locker)
It was "just" an idea.
As for the inaction stuff? I don't mind it. This suggestion was not about stopping "inaction" , it was to stop "confusion" and "add readability" and "to add more ways to interact that are clear"
It's to RELIEF stress and confusion from the AI/Borg players, while adding a "lil" bit of complexity that's easy to read.
Cause nothing is more stressful for borgs / AI's then law frontloading and confused wording since the person writing the freeform law doesn't know English super well.
Also it moves a powerful freeform module away from upload where it can be sealed off or just used by someone entering the room.
Eitherway the point of this is to add readabillity , easier interacting and more fun for everyone.

Goonhub