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Cyberorgan wear and repair
#6
Nerfing cyberorgans to give robotocist something to do when few people use them is a weird idea on its own. Honestly, i think the nerfs to combat powergamers were a bit too much and sone could take a buff or two.

Nerfing cyberorgans to enable them on roundstart is a hard no. Things should stay distinct, strong and an investment. Moving these away and more in the direction of cosmetics light just diminishes the design space they take up.

Synthorgans are right in this weird place and we need them to become more like cyberorgans (included a removal of roundstart synthlimbs). We don't need cyberorgans to become as useless as synthorgans.
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Messages In This Thread
Cyberorgan wear and repair - by WyrdDoe - 08-22-2025, 03:29 PM
RE: Cyberorgan wear and repair - by JORJ949 - 08-23-2025, 03:12 AM
RE: Cyberorgan wear and repair - by Gomp - 08-23-2025, 04:47 AM
RE: Cyberorgan wear and repair - by Agent reburG - 08-23-2025, 10:20 AM
RE: Cyberorgan wear and repair - by WyrdDoe - 08-23-2025, 01:29 PM
RE: Cyberorgan wear and repair - by Agent reburG - Yesterday, 07:13 AM
RE: Cyberorgan wear and repair - by Lord_earthfire - 08-23-2025, 10:27 PM
RE: Cyberorgan wear and repair - by Jamie! - 08-23-2025, 11:06 PM
RE: Cyberorgan wear and repair - by WyrdDoe - 08-23-2025, 11:11 PM
RE: Cyberorgan wear and repair - by Asterion0 - 08-23-2025, 11:50 PM
RE: Cyberorgan wear and repair - by Jamie! - Yesterday, 12:47 AM
RE: Cyberorgan wear and repair - by WyrdDoe - Yesterday, 01:06 AM
RE: Cyberorgan wear and repair - by Gomp - Yesterday, 01:21 AM
RE: Cyberorgan wear and repair - by Frank_Stein - Yesterday, 06:42 AM
RE: Cyberorgan wear and repair - by WyrdDoe - Yesterday, 02:18 PM

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