Kriegar Somtaaw's Mentor Application
#1
Usual character name: Kriegar Somtaaw/KRIEGAR/DOORBOT
BYOND username: Erund
Discord username (if you are on our discord):kriegarman
Recommended by (if applicable):N/A
Goon servers you play: RP 3+4 (Morty/Sylvester)

Reason for application + game experience (300 word minimum): 
I like helping people, so figured it'd probably be a good idea to see if I can step it up a notch in regards to assisting better in helping others. I'm always happy to teach people new to roles in-game and usually answer a fair amount of questions in the Discord SS13 Questions channel.
Background, you can skip this bit:
I first started playing in 2011 on Goon1 after finding out about SS13 (And, incidently the Goonstation servers) though PlumpHelmetPunk and JefMajor waay back when. I started maining in Medical, dealing with the usual chaos of Goon1 rounds back in the day and relishing in the chemicals of old before graduating to Engineer and falling in love with the Singularity and station repair mechanics, I then got interested in the AI side of the game and played that a fair amount. I eventually stopped playing seriously after about a year as I was put off by the constant extreme-death situations each and every round got into where 90% of the crew would be dead, usually without ever knowing how it happened from either TTV, hellchems or the like. RP scratches that itch for me now and it's been wonderful to actually talk to people and having escalations. I've played on and off since, with the last couple of years being when I've properly gotten back into the game, specifically the RP servers. It's been great re-learning security as one of the first roles coming back as Security Assistant and then subsequently training other new recruits in the same roles I used to not know.

Command:
A fair amount of experience in being a head of staff/Captain with the exception of RD (Though I know the tools they get and how to use a lot of them from an AI standpoint) and the obvious exception of HoS. HoP is the one I prefer the most in this area with CE being a close second. I dislike the responsibility of Captain but I know how to play it and what to do/what not to do should I get it (Usually on lowpop rounds).

Security:
I have extensive experience in playing security, I'd say this is one of my favourite roles, especially as a Security Assistant, though I play full Secoff a fair amount too. Manning the desk and keeping others up to speed of goings on is great fun. Getting involved with the antags and seeing what they do is probably the most fun you can have as crew in the game, and what better way than as security where you get to cat-and-mouse it, and where it applies let the antag get away for more hijinx. I've had plenty of good teachers to learn from in this role, and feel I can answer damn near any question on it - not to mention extensive training of various new secasses over my tenure in security. Praise the Barrier, for it'll save you in many situations.

Medical:
One of my strongest roles knowledge wise, likely my second most played as I used to main medical when I first started playing in 2011. I have extensive experience in the medical field, though this excludes Genetics where I have what I'd consider a standard amount of knowledge. Second most picked role for Cyborg is medical for me, anything you need doing in medical, whether it be checking for a mindhack implant, attaching chainsaws to your legs or placing a bomb in your chest, I'm your huckleberry.

Research:
Probably my weakest role by quite a way. I know how to make chamicals and the like, nothing overly dangerous - mostly from a medical chem standpoint or some basic antag choices like paralytics or dirty stims, definitely no secret chems. I know the basics of telescience and how to set it up for myself, the (extremely basic) basics of doing artifacts. Toxins I have basic knowledge on enough to be dangerous and make single tank explosives/basic TTV's if needs be (My knowledge of engineering effectively helping here in regards to plasma). From an AZone perspective I've been to most of them and assisted in completing them, but it's few and far between (It's on my bucket list to join for more of these, I swear!).

Engineering:
Extensive experience in all engineering roles and engine flavours, though the TEG is my weakest engine knowledge and Mechcomp is also a fairly weak area. I'd say passable standard knowledge of the two areas, with better knowledge of the TEG (I've never done a hellburn, only standard burnchambers etc). This is the role I migrated to after learning medical, there's something to be said for stationrepair and engineering is the most likely rolechoice I go for on a silicon body.
FEED THE SINGULO. IT HUNGERS FOR CLOWNS

Civilian:
Fairly good knowledge of all roles in this area - the strongest being Janitorial, with Rancher being my least-known knowledge wise, followed by Bartending (I know some recipes, but usually refer to the wiki if playing this (Extremely rarely) and Botany. Currently starting to learn more into botany for gene splicing and the like, so this'll be a more played role for me over the next few weeks most likely.

Silicon:
My most played role (AI). Silicon is love, Silicon is life. Extensive experience as AI and the handlings of all teams and items therein. This naturally includes cyborgs. Whilst I may not be as robust as some of the other fine Silicons I've met, I certainly know what to do and how to teach others what to do as Silicon - be it as Roboticist or as another fellow Silicon. Usually an Engineering module or Medical module as primary picks, with Brobocop as a serious option if I'm feeling into the Security role that day.

Antagonist:
I've played most if not all RP antags and have a good knowledge on most of them with the exception being the Blob, only fought the new form once or twice, I've never been it. Traitor/Spy Thief/Nukies are my strongest knowledge wise (And, admittedly my favourite, though Salvagers and Wraith are also good fun). Playing as Security you see an awful lot of each ones toolkits and abilities, so that also reinforces the knowledge by a fair bit on seeing it from both sides of the fence.

Previous bans (while this will not affect your application lying about it will):
No bans that I can think of, I've been playing since 2011 on/off so I can't be 100% on that (99% sure I haven't). I've been messaged over a couple of mistakes (Overzealous with AI turrets as the only one I can remember off the top of my head) and I think a couple of other minor things (Possibly language use?).
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Kriegar Somtaaw's Mentor Application - by Erund - 08-20-2025, 10:52 PM

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