11-30-2013, 11:57 AM
Sundance Wrote:My point is that having the traitor count that high kinda fucked over the people who wanted to actually spend a round doing something "productive"
I'm not quite confident that this is true anymore, what Clarks said actually holds here - Surplus crates are an often ordered traitor item, especially by those who not only 'want to', but also 'can' be successful. With it being a lot less rampage oriented, it should have a significantly less devastating effect on the round.
As it is, we're currently back to donut traitor rates, I mean I can hardly believe a 30-people station needs 2 traitors and that's it.
Shoddy Wrote:with Mixed, all 4 main antagonists can be in a round at the same time, on paper Mixed is a good idea, but in practice... vampires trump all, wizards trump changelings, and everyone trumps the traitor, the traitor who used to be the bread and butter of the game is now the weakest and the most boring to play.
Vampires need a nerf, but wizards DO NOT trump changelings, unless the poor sap happens to be caught in a fireball, and the traitor is really a matter of skill and creativity, obviously you lack this.