08-17-2025, 04:38 PM
I’ve played with Giselle a few times now, both as a fellow officer and as an antag opposing her.
She’s a communicative and responsive officer. She calls out her intentions and is usually the first on the scene when I ask for backup. I second what Paladin said in that I see she has a good grasp of the technical part of being an officer. She’s robust enough that I feel good having her with me when I’m confronting violence. I also appreciate that she’s eager for feedback and will discuss what she did wrong or right openly.
There is a part of her play that I think needs improvement and that’s how she handles antagonists and escalating with them. Several times now that I’ve been an antagonist, she’s done some helicoptering where she will follow me around, even if I’ve been processed or I’m not actively criming. This makes it hard to escalate or to carry on.
One time in particular, I was a gang leader at my locker. I had only spawned in a med kit and I did not have an active warrant and I had been processed once. She had already been following me quite a bit. I had a gun hidden that I intended to point at the Medical Director for firing me, but she hung around so long that I just decided to unload the clip on her because I got tired of waiting for her to leave.
It’s important to consider antag play as an officer. You may feel in your gut or know in some other meta way that someone is up to no good but you have to stifle the urge to entrap them. My general rule is that if you don’t have direct evidence to book someone on, you should carry on. As a SecMain who has been this way in the past, the remedy is usually just to play more shifts as an antag so you can appreciate good shift-shepherding.
She’s a communicative and responsive officer. She calls out her intentions and is usually the first on the scene when I ask for backup. I second what Paladin said in that I see she has a good grasp of the technical part of being an officer. She’s robust enough that I feel good having her with me when I’m confronting violence. I also appreciate that she’s eager for feedback and will discuss what she did wrong or right openly.
There is a part of her play that I think needs improvement and that’s how she handles antagonists and escalating with them. Several times now that I’ve been an antagonist, she’s done some helicoptering where she will follow me around, even if I’ve been processed or I’m not actively criming. This makes it hard to escalate or to carry on.
One time in particular, I was a gang leader at my locker. I had only spawned in a med kit and I did not have an active warrant and I had been processed once. She had already been following me quite a bit. I had a gun hidden that I intended to point at the Medical Director for firing me, but she hung around so long that I just decided to unload the clip on her because I got tired of waiting for her to leave.
It’s important to consider antag play as an officer. You may feel in your gut or know in some other meta way that someone is up to no good but you have to stifle the urge to entrap them. My general rule is that if you don’t have direct evidence to book someone on, you should carry on. As a SecMain who has been this way in the past, the remedy is usually just to play more shifts as an antag so you can appreciate good shift-shepherding.