08-08-2025, 06:29 PM
having been on both sides of the high/lowpop coin I'm definitely a big fan of this.
I do feel like this should be telegraphed more, or perhaps changed. prior to this PR I've gotten (after running the numbers 0.25 antag tokens per Real Life Year of playing regularly, which is considerably Not A Lot™. Throwing any nuance out the window and assuming a base chance of 20%, you can get about 1 a week, 2 if you play more than 1 round. That's kind of a crazy jump and I feel like it's worth conveying "hey, this won't increase your antag tokens above 1". There is the bold text saying so to the player, but given the sheer chaos of shuttle rides and EROG there's absolutely some other signal needed about the intricacies of the mechanic. It's definitely better than reducing the chance (grinding for ingame rewards, ehh), but if the testmerge goes through, maybe it'd be worth letting that number go up to 3? Unsure what the downsides would be.
As far as my experience in Will This Make RP/Lowpop/Goonstation/Wire's house Literally Blow Up question, I'll be honest and admit I have not noticed a single difference. RP seems to largely be RP and lowpop seems to be slightly higher lowpop, sometimes maybe if you get on at the right times. AFAIC this seems to be the carrot on a stick needed to push the servers towards a slightly better equillibrium.
(07-18-2025, 09:45 PM)LeahTheTech Wrote: Spend your goddamn tokens omg (hopefully people will be more likely to if they're less Unique and Magical anyway)
I do feel like this should be telegraphed more, or perhaps changed. prior to this PR I've gotten (after running the numbers 0.25 antag tokens per Real Life Year of playing regularly, which is considerably Not A Lot™. Throwing any nuance out the window and assuming a base chance of 20%, you can get about 1 a week, 2 if you play more than 1 round. That's kind of a crazy jump and I feel like it's worth conveying "hey, this won't increase your antag tokens above 1". There is the bold text saying so to the player, but given the sheer chaos of shuttle rides and EROG there's absolutely some other signal needed about the intricacies of the mechanic. It's definitely better than reducing the chance (grinding for ingame rewards, ehh), but if the testmerge goes through, maybe it'd be worth letting that number go up to 3? Unsure what the downsides would be.
As far as my experience in Will This Make RP/Lowpop/Goonstation/Wire's house Literally Blow Up question, I'll be honest and admit I have not noticed a single difference. RP seems to largely be RP and lowpop seems to be slightly higher lowpop, sometimes maybe if you get on at the right times. AFAIC this seems to be the carrot on a stick needed to push the servers towards a slightly better equillibrium.